1/5/2024 0 Comments The bards tale iv george zietsWhile we continue building on that, a number of issues have been fixed in today’s patch. Today's patch lays the overall groundwork for fixing these, and you will see more improvements with patch 2, currently targeting Friday 9/28. This applies especially to stabilizing framerates, improving loading times, and taking care of resolution issues. Our primary focus has been to address the topics which most impact your gaming experience, based on your feedback and what we’ve seen pop up during the last few days:Īs already stated in the road map we released earlier this week, some of these points are not easy to resolve and require in-depth changes to the game (and subsequent testing). Let's take a more detailed look at Patch 1: Please keep sending us your reports and thoughts, it means a lot to us and helps us to hunt down all remaining problems (as well as considering other revisions). In addition to that, we are also very grateful for all the feedback we have received from you since launch. Once more, thank you for your patience and understanding while we continue to resolve all issues you may encounter as quickly as we can. Retrieved April 11, 2016.The first patch for The Bard's Tale IV: Barrows Deep arrived on GOG on Monday, 09/24. ![]() "Updated our Journal (30): George Ziets Joins Full Time". ^ "George Ziets on Torment, Mask of the Betrayer and Pillars of Eternity".^ "2011 Writers Guild Awards Videogame Writing Nominees Announced"."Six things you didn't know about 'Dungeon Siege III' ". " Neverwinter Nights 2: Mask of the Betrayer Review". " Neverwinter Nights 2: Mask of the Betrayer". ^ Biessener, Adam Juba, Joe (November 2007).^ "Neverwinter Nights 2: Mask of the Betrayer Q&A - Story, Classes, and Enhancements"."The George Ziets Interview Part 1: Writing For Video Games, The Writer's Job". Ziets left inXile in July 2019 to found his own studio, Digimancy Entertainment. In March 2013 it was announced that Ziets would join the writing team at inXile on Torment: Tides of Numenera, and he later joined inXile as a full-time employee in April 2014. He left Obsidian after a project got cancelled in 2012, however he returned soon after as a freelance writer on Pillars of Eternity. In 2011, he shared a WGA nomination for Best Videogame Writing with the Fallout: New Vegas writing team and attended the 2011 Writers Guild Awards in Los Angeles. At some point during the development of Dungeon Siege 3, Ziets also contributed to the writing of Fallout: New Vegas. He expanded the fictional canon of the Dungeon Siege world, producing a 100-page sourcebook that was used as source material by the development team. Ziets left Obsidian in 2008 and spent a year at ZeniMax Online Studios, but he returned to Obsidian in 2009 to serve as Creative Lead on Dungeon Siege 3 and its expansion, Dungeon Siege 3: Treasures of the Sun. MotB shipped in 2007 and received mostly positive reviews, winning praise for its story and narrative elements. Ziets was responsible for MotB 's overall creative vision, including characters and story. He was recruited during development of Neverwinter Nights 2, and after the game shipped he was promoted to Creative Lead on the first Neverwinter Night 2 expansion, Mask of the Betrayer ( MotB). Ziets relocated to southern California in 2006 to become a designer at Obsidian Entertainment. and was credited as a designer on Lord of the Rings Online: Shadows of Angmar ( LOTRO) and Dungeons & Dragons Online ( DDO). In 2004, Ziets was hired at Turbine, Inc. In 2001, he secured his first games industry job at Westwood Studios, working as a writer on the short-lived science fiction MMORPG Earth & Beyond. ![]() He studied psychology and film, earning an MA from the University of Maryland in 1999. Ziets earned a degree in Psychology from Georgetown University and spent the late 1990s in graduate school.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |